Uses of Class
io.qdrant.client.grpc.Points.Vector.Builder
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Uses of Points.Vector.Builder in io.qdrant.client.grpc
Modifier and TypeMethodDescriptionPoints.Vector.Builder.addAllData
(Iterable<? extends Float> values) repeated float data = 1;
Points.Vector.Builder.addData
(float value) repeated float data = 1;
Points.RecommendPointGroups.Builder.addNegativeVectorsBuilder()
Try to avoid vectors like thisPoints.RecommendPointGroups.Builder.addNegativeVectorsBuilder
(int index) Try to avoid vectors like thisPoints.RecommendPoints.Builder.addNegativeVectorsBuilder()
Try to avoid vectors like thisPoints.RecommendPoints.Builder.addNegativeVectorsBuilder
(int index) Try to avoid vectors like thisPoints.RecommendPointGroups.Builder.addPositiveVectorsBuilder()
Look for vectors closest to thosePoints.RecommendPointGroups.Builder.addPositiveVectorsBuilder
(int index) Look for vectors closest to thosePoints.RecommendPoints.Builder.addPositiveVectorsBuilder()
Look for vectors closest to thosePoints.RecommendPoints.Builder.addPositiveVectorsBuilder
(int index) Look for vectors closest to thosePoints.Vector.Builder.addRepeatedField
(com.google.protobuf.Descriptors.FieldDescriptor field, Object value) Points.Vector.Builder.clear()
Points.Vector.Builder.clearData()
repeated float data = 1;
Points.Vector.Builder.clearField
(com.google.protobuf.Descriptors.FieldDescriptor field) Points.Vector.Builder.clearOneof
(com.google.protobuf.Descriptors.OneofDescriptor oneof) Points.Vector.Builder.clone()
Points.RecommendPointGroups.Builder.getNegativeVectorsBuilder
(int index) Try to avoid vectors like thisPoints.RecommendPoints.Builder.getNegativeVectorsBuilder
(int index) Try to avoid vectors like thisPoints.RecommendPointGroups.Builder.getPositiveVectorsBuilder
(int index) Look for vectors closest to thosePoints.RecommendPoints.Builder.getPositiveVectorsBuilder
(int index) Look for vectors closest to thosePoints.Vectors.Builder.getVectorBuilder()
.qdrant.Vector vector = 1;
Points.Vector.Builder.mergeFrom
(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) Points.Vector.Builder.mergeFrom
(com.google.protobuf.Message other) Points.Vector.Builder.mergeFrom
(Points.Vector other) final Points.Vector.Builder
Points.Vector.Builder.mergeUnknownFields
(com.google.protobuf.UnknownFieldSet unknownFields) static Points.Vector.Builder
Points.Vector.newBuilder()
static Points.Vector.Builder
Points.Vector.newBuilder
(Points.Vector prototype) Points.Vector.newBuilderForType()
protected Points.Vector.Builder
Points.Vector.newBuilderForType
(com.google.protobuf.GeneratedMessageV3.BuilderParent parent) Points.Vector.Builder.setData
(int index, float value) repeated float data = 1;
Points.Vector.Builder.setRepeatedField
(com.google.protobuf.Descriptors.FieldDescriptor field, int index, Object value) final Points.Vector.Builder
Points.Vector.Builder.setUnknownFields
(com.google.protobuf.UnknownFieldSet unknownFields) Points.Vector.toBuilder()
Modifier and TypeMethodDescriptionPoints.RecommendPointGroups.Builder.getNegativeVectorsBuilderList()
Try to avoid vectors like thisPoints.RecommendPoints.Builder.getNegativeVectorsBuilderList()
Try to avoid vectors like thisPoints.RecommendPointGroups.Builder.getPositiveVectorsBuilderList()
Look for vectors closest to thosePoints.RecommendPoints.Builder.getPositiveVectorsBuilderList()
Look for vectors closest to thoseModifier and TypeMethodDescriptionPoints.RecommendPointGroups.Builder.addNegativeVectors
(int index, Points.Vector.Builder builderForValue) Try to avoid vectors like thisPoints.RecommendPointGroups.Builder.addNegativeVectors
(Points.Vector.Builder builderForValue) Try to avoid vectors like thisPoints.RecommendPoints.Builder.addNegativeVectors
(int index, Points.Vector.Builder builderForValue) Try to avoid vectors like thisPoints.RecommendPoints.Builder.addNegativeVectors
(Points.Vector.Builder builderForValue) Try to avoid vectors like thisPoints.RecommendPointGroups.Builder.addPositiveVectors
(int index, Points.Vector.Builder builderForValue) Look for vectors closest to thosePoints.RecommendPointGroups.Builder.addPositiveVectors
(Points.Vector.Builder builderForValue) Look for vectors closest to thosePoints.RecommendPoints.Builder.addPositiveVectors
(int index, Points.Vector.Builder builderForValue) Look for vectors closest to thosePoints.RecommendPoints.Builder.addPositiveVectors
(Points.Vector.Builder builderForValue) Look for vectors closest to thosePoints.RecommendPointGroups.Builder.setNegativeVectors
(int index, Points.Vector.Builder builderForValue) Try to avoid vectors like thisPoints.RecommendPoints.Builder.setNegativeVectors
(int index, Points.Vector.Builder builderForValue) Try to avoid vectors like thisPoints.RecommendPointGroups.Builder.setPositiveVectors
(int index, Points.Vector.Builder builderForValue) Look for vectors closest to thosePoints.RecommendPoints.Builder.setPositiveVectors
(int index, Points.Vector.Builder builderForValue) Look for vectors closest to thosePoints.Vectors.Builder.setVector
(Points.Vector.Builder builderForValue) .qdrant.Vector vector = 1;